all further versions are not documented but can be found on npmjs

v0.19.8

September 02, 2022

  • Fixed a default behaviour while positioning meshes.

v0.19.7

October 14, 2021

  • Fixed a default behaviour while calculating walls heights which resulted to misplaced objects.
  • Updated to three 133

v0.19.6

September 29, 2021

  • Added an new toggler for the selected floor, allowing to fine tune the walls and floor opacity

v0.19.5

September 10, 2021

  • CDN bundle now targets es6
  • Updated to three 132

v0.19.4

August 24, 2021

v0.19.3

July 20, 2021

  • Updated to three 130
  • Fixed z behaviours for gltf-multi
  • (internal) preparing hud modes

v0.19.1

June 25, 2021

v0.19.0

June 21, 2021

  • enabled QRCodes on HUD to open external links.
  • enabled actions to external tools, such as messaging on Slack channels.
  • enabled custom REST calls to trigger from a selected device
  • (internal) coloring steps can now be used with booleans [true, false]

v0.18.0

June 18, 2021

  • introduced moving devices: If you update coordinates using updateDeviceData() or a live connection, you device will be animated from its current position to these new coordinates.

  • it's now possible to create a device without coordinates. It will be invisible on the scene, then appear when new coordinates will we received (using a connection) or given (using updateDeviceData())

v0.17.1

June 10, 2021

  • SDK: added closeMenu()
  • (internal) started to rename focus to projection --> should move upward to SDK soon
  • (internal) removed unused libs from previous HUD

v0.17.0

June 04, 2021

  • Introduced light theme (set as default for now)

v0.16.4

June 02, 2021

  • Updated to three 129
  • (internal) fixed default coordinates for gltf-multi

v0.16.3

May 27, 2021

  • Fixes on some device positioning
  • Removed many spamming logs

v0.16.2

May 27, 2021

v0.16.1

May 24, 2021

  • Enhanced tag filtering
  • (internal) Removed all Nexus v1 old state behaviour
  • (internal) Moved actions outside barrels

v0.16.0

May 19, 2021

  • Introducing warnings as specific tags applied on custom rules, crossing device categories.
  • Focus selection is now using names.

v0.15.2

May 15, 2021

  • handling scenes without buildings.

v0.15.1

May 14, 2021

  • Put back pixelRatio to 1 to improve performances.

v0.15.0

May 14, 2021

  • Handling new config for buildings imported using .glb/.gltf.
  • Devices are now positioned at scene.origin by default.

v0.14.0

May 11, 2021

  • Put back and improved devices hovering and selection.
  • Improved lights, added shadows.
  • Improved devices filtering.
  • Added new device boxes to display connected data.
  • Fixed ground behaviour for undergrounds.

v0.13.0

May 05, 2021

  • Devices: removed properties.level. It's been replaced by properties.partId, to allow z calculation and filtering by building part at the same time.
  • Introduced devices tags. Tags will allow filtering on the scene and UI.
  • Introduced devices UI enabling coloring selection.

v0.12.0

April 28, 2021

  • connections fully migrated to devices.
  • Changes on the UI to switch between Building/Devices.

v0.11.5

April 23, 2021

  • Updated to three 128
  • Started connections migration to devices

v0.11.4

April 18, 2021

  • Devices: feature property was renamed location