all further versions are not documented but can be found on npmjs
September 02, 2022
October 14, 2021
September 29, 2021
September 10, 2021
es6
August 24, 2021
July 20, 2021
gltf-multi
June 25, 2021
updateDeviceData()
: improved coordinates update when no reading
is usedJune 21, 2021
[true, false]
June 18, 2021
introduced moving
devices: If you update coordinates
using updateDeviceData()
or a live connection
, you device will be animated from its current position to these new coordinates.
it's now possible to create a device without coordinates. It will be invisible on the scene, then appear when new coordinates will we received (using a connection
) or given (using updateDeviceData()
)
June 10, 2021
closeMenu()
focus
to projection
--> should move upward to SDK soonJune 04, 2021
June 02, 2021
May 27, 2021
May 27, 2021
May 24, 2021
May 19, 2021
warnings
as specific tags applied on custom rules, crossing device categories.names
.May 15, 2021
May 14, 2021
pixelRatio
to 1 to improve performances.May 14, 2021
.glb
/.gltf
.scene.origin
by default.May 11, 2021
May 05, 2021
properties.level
. It's been replaced by properties.partId
, to allow z
calculation and filtering by building part at the same time.tags
. Tags will allow filtering on the scene and UI.coloring
selection.April 28, 2021
connections
fully migrated to devices
.April 23, 2021
connections
migration to devices
April 18, 2021
feature
property was renamed location